Spider-Manin ohjannut Ryan Smith jutusteli tämän kesän Gamelabissa Hämis-seikkailun kehityksestä. Erityisesti tarinalaajennusten vaivaton syntyminen jäi prosessista vahvasti mieleen.
"It was actually really great because we could continue the momentum from production into the DLCs, so I was really involved with those. It was super fun to look at the different villains we could feature, and then actually how to string them together. The three DLC packs are sort of one evolving story, and so working together with the team, the narrative story guys, to figure out how we could knit a thread through these different villains [...] and finding out what was unique and interesting about the villains, or even finally getting a chance to bring Silver Sable back, who is one of our favourite characters from the main game."
Samassa haastattelussa muistalleen myös vuonna 2016 ilmestynyttä Ratchet and Clank -uusioversiota. Smith kokee, että markkinoilla olisi tälläkin hetkellä tilaa hyväntuulisille 3D-tasoloikinnoille.
"I definitely think there's room for games that have sort of a charm and happy, optimistic factor to them."